{
  "image": "/Game/FactoryGame/Buildable/Factory/WorkBench/UI/Workbench_512",
  "name": "Crafting Bench",
  "description": "Allows you to manually craft a wide range of different parts. \r\nThese parts can then be used to construct various factory buildings, vehicles, and equipment.",
  "tags": [],
  "plannerExclude": false,
  "dataType": "building",
  "timestamp": "2026-07-27T20:19:36.266Z",
  "exportId": "9I0NWM0YHYXEL1AYSS1XDRDBK",
  "classPath": "/Game/FactoryGame/Buildable/Factory/WorkBench/Build_WorkBench",
  "rawClass": "Build_WorkBench_C /Game/FactoryGame/Buildable/Factory/WorkBench/Build_WorkBench.Default__Build_WorkBench_C",
  "className": "FGBuildable",
  "id": "A357918033773730EB114CF58FE7C349",
  "classData": {
    "mOccupiedText": "Crafting Bench is occupied!",
    "mRainOcclusionBoundingBox": {
      "Min": {},
      "Max": {
        "X": 0,
        "Y": 0,
        "Z": 0
      },
      "IsValid": false
    },
    "mAffectsOcclusion": false,
    "mOcclusionShape": "248",
    "mCustomRainOcclusionMaterial": null,
    "CustomMesh": null,
    "OriginOffset": {
      "x": 0,
      "y": 0,
      "z": 0
    },
    "mHologramClass": "/Game/FactoryGame/Buildable/Factory/-Shared/Holo_BuildingGradualBase",
    "mDisplayName": "Crafting Bench",
    "mDescription": "Allows you to manually craft a wide range of different parts. \r\nThese parts can then be used to construct various factory buildings, vehicles, and equipment.",
    "MaxRenderDistance": 100000,
    "mDecoratorClass": null,
    "mAlternativeMaterialRecipes": [],
    "mContainsComponents": true,
    "mIsConsideredForBaseWeightValue": 1,
    "mFactoryTickFunction": {
      "TickGroup": "TG_PrePhysics",
      "EndTickGroup": "TG_PrePhysics",
      "bTickEvenWhenPaused": false,
      "bStartWithTickEnabled": true,
      "bAllowTickOnDedicatedServer": true,
      "TickInterval": 0
    },
    "mBuildableSparseDataCDO": null,
    "mColorSlot": 0,
    "mDefaultSwatchCustomizationOverride": null,
    "mSwatchGroup": "/Script/FactoryGame.FGSwatchGroup_Standard",
    "mFactorySkinClass": null,
    "bForceLegacyBuildEffect": false,
    "bForceBuildEffectSolo": false,
    "mBuildEffectSpeed": 0,
    "mAllowColoring": true,
    "mAllowPatterning": true,
    "mInteractionRegisterPlayerWithCircuit": false,
    "mSkipBuildEffect": false,
    "mShouldApplyCustomizationData": true,
    "mForceNetUpdateOnRegisterPlayer": true,
    "mToggleDormancyOnInteraction": false,
    "mShouldShowAttachmentPointVisuals": false,
    "mCanContainLightweightInstances": false,
    "mManagedByLightweightBuildableSubsystem": false,
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    "mClearanceData": [
      {
        "Type": "136",
        "ClearanceBox": {
          "Min": {
            "x": -200,
            "y": -300,
            "z": 0
          },
          "Max": {
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            "y": 300,
            "z": 300
          },
          "IsValid": true
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            "z": 1
          }
        },
        "SoftClearanceResponse": "136",
        "ExcludeForSnapping": false
      }
    ],
    "mInteractWidgetSoftClass": "/Game/FactoryGame/Buildable/-Shared/WorkBench/Widget_ManualManufacturing_Container",
    "mIsUseable": true,
    "mHideOnBuildEffectStart": false,
    "mShouldModifyWorldGrid": true,
    "PrimaryActorTick": {
      "TickGroup": "TG_PrePhysics",
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      "bTickEvenWhenPaused": false,
      "bStartWithTickEnabled": false,
      "bAllowTickOnDedicatedServer": true,
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    },
    "bOnlyRelevantToOwner": false,
    "bAlwaysRelevant": false,
    "bReplicateMovement": false,
    "bCallPreReplication": true,
    "bCallPreReplicationForReplay": true,
    "bHidden": false,
    "bNetLoadOnClient": true,
    "bNetUseOwnerRelevancy": false,
    "bRelevantForLevelBounds": true,
    "bReplayRewindable": false,
    "bAllowTickBeforeBeginPlay": false,
    "bCanBeDamaged": true,
    "bBlockInput": false,
    "bFindCameraComponentWhenViewTarget": true,
    "bGenerateOverlapEventsDuringLevelStreaming": false,
    "bIgnoresOriginShifting": false,
    "bEnableAutoLODGeneration": true,
    "bIsEditorOnlyActor": false,
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    "bCanBeInCluster": false,
    "bReplicateUsingRegisteredSubObjectList": false,
    "bAsyncPhysicsTickEnabled": false,
    "UpdateOverlapsMethodDuringLevelStreaming": "248",
    "DefaultUpdateOverlapsMethodDuringLevelStreaming": "248",
    "InitialLifeSpan": 0,
    "ReplicatedMovement": {
      "LocationQuantizationLevel": "RoundWholeNumber",
      "VelocityQuantizationLevel": "RoundWholeNumber",
      "RotationQuantizationLevel": "ByteComponents"
    },
    "Role": "ROLE_Authority",
    "NetDormancy": "DORM_Initial",
    "SpawnCollisionHandlingMethod": "248",
    "AutoReceiveInput": "Disabled",
    "InputPriority": 0,
    "NetCullDistanceSquared": 5624999936,
    "NetUpdateFrequency": 100,
    "MinNetUpdateFrequency": 2,
    "NetPriority": 1,
    "PhysicsReplicationMode": "248",
    "Layers": [],
    "Tags": []
  }
}