{
  "image": "/Game/FactoryGame/Buildable/Factory/Train/Signal/UI/IconDesc_PathSignal_512",
  "name": "Path Signal",
  "description": "Directs the movement of trains to avoid collisions and bottlenecks.\r\n\r\nPath Signals are advanced signals that are especially useful for bi-directional Railways and complex intersections. They function similarly to Block Signals, but rather than occupying the entire Block, trains can reserve a specific path through it and will only enter the Block if their path allows them to fully pass through.\r\n\r\nCaution: Signals are directional! Trains are unable to move against this direction, so be sure to set up Signals in both directions for bi-directional Railways.",
  "tags": [],
  "plannerExclude": false,
  "dataType": "building",
  "timestamp": "2026-07-27T20:19:40.047Z",
  "exportId": "AUNNW8HJYFUTE1E027ZD2WVVQ",
  "classPath": "/Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadPathSignal",
  "rawClass": "Build_RailroadPathSignal_C /Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadPathSignal.Default__Build_RailroadPathSignal_C",
  "className": "FGBuildableRailroadSignal",
  "id": "7C4768B2C5B47EF3577D54457B658ABF",
  "classData": {
    "mSignalComponent": "Component",
    "mDrawDebugVisualState": false,
    "mIsPathSignal": true,
    "mSignificanceRange": 75000,
    "mSoundOnBlockValidationError": "/Game/WwiseAudio/Events/Buildable/Factory/TrainSignals/Play_Train_Signals_Error",
    "mSoundOnClearAspect": "/Game/WwiseAudio/Events/Buildable/Factory/TrainSignals/Play_Train_Signals_Green",
    "mSoundOnStopAspect": "/Game/WwiseAudio/Events/Buildable/Factory/TrainSignals/Play_Train_Signals_Red",
    "mRainOcclusionBoundingBox": {
      "Min": {},
      "Max": {
        "X": 0,
        "Y": 0,
        "Z": 0
      },
      "IsValid": false
    },
    "mAffectsOcclusion": false,
    "mOcclusionShape": "192",
    "mCustomRainOcclusionMaterial": null,
    "CustomMesh": null,
    "OriginOffset": {
      "x": 0,
      "y": 0,
      "z": 0
    },
    "mHologramClass": "/Game/FactoryGame/Buildable/Factory/-Shared/Holo_RailroadSignal",
    "mDisplayName": "Path Signal",
    "mDescription": "Directs the movement of trains to avoid collisions and bottlenecks.\r\n\r\nPath Signals are advanced signals that are especially useful for bi-directional Railways and complex intersections. They function similarly to Block Signals, but rather than occupying the entire Block, trains can reserve a specific path through it and will only enter the Block if their path allows them to fully pass through.\r\n\r\nCaution: Signals are directional! Trains are unable to move against this direction, so be sure to set up Signals in both directions for bi-directional Railways.",
    "MaxRenderDistance": -1,
    "mDecoratorClass": null,
    "mAlternativeMaterialRecipes": [],
    "mContainsComponents": true,
    "mIsConsideredForBaseWeightValue": 1,
    "mFactoryTickFunction": {
      "TickGroup": "TG_PrePhysics",
      "EndTickGroup": "TG_PrePhysics",
      "bTickEvenWhenPaused": false,
      "bStartWithTickEnabled": true,
      "bAllowTickOnDedicatedServer": true,
      "TickInterval": 0
    },
    "mBuildableSparseDataCDO": null,
    "mColorSlot": 0,
    "mDefaultSwatchCustomizationOverride": null,
    "mSwatchGroup": "/Script/FactoryGame.FGSwatchGroup_Standard",
    "mFactorySkinClass": null,
    "bForceLegacyBuildEffect": false,
    "bForceBuildEffectSolo": false,
    "mBuildEffectSpeed": 0,
    "mAllowColoring": true,
    "mAllowPatterning": true,
    "mInteractionRegisterPlayerWithCircuit": false,
    "mSkipBuildEffect": false,
    "mShouldApplyCustomizationData": true,
    "mForceNetUpdateOnRegisterPlayer": false,
    "mToggleDormancyOnInteraction": false,
    "mShouldShowAttachmentPointVisuals": false,
    "mCanContainLightweightInstances": false,
    "mManagedByLightweightBuildableSubsystem": false,
    "mInstanceDataCDO": null,
    "mClearanceData": [],
    "mInteractWidgetSoftClass": null,
    "mIsUseable": true,
    "mHideOnBuildEffectStart": false,
    "mShouldModifyWorldGrid": true,
    "PrimaryActorTick": {
      "TickGroup": "TG_PrePhysics",
      "EndTickGroup": "TG_PrePhysics",
      "bTickEvenWhenPaused": false,
      "bStartWithTickEnabled": false,
      "bAllowTickOnDedicatedServer": true,
      "TickInterval": 0
    },
    "bOnlyRelevantToOwner": false,
    "bAlwaysRelevant": false,
    "bReplicateMovement": false,
    "bCallPreReplication": true,
    "bCallPreReplicationForReplay": true,
    "bHidden": false,
    "bNetLoadOnClient": true,
    "bNetUseOwnerRelevancy": false,
    "bRelevantForLevelBounds": true,
    "bReplayRewindable": false,
    "bAllowTickBeforeBeginPlay": false,
    "bCanBeDamaged": true,
    "bBlockInput": false,
    "bFindCameraComponentWhenViewTarget": true,
    "bGenerateOverlapEventsDuringLevelStreaming": false,
    "bIgnoresOriginShifting": false,
    "bEnableAutoLODGeneration": true,
    "bIsEditorOnlyActor": false,
    "bReplicates": true,
    "bCanBeInCluster": false,
    "bReplicateUsingRegisteredSubObjectList": false,
    "bAsyncPhysicsTickEnabled": false,
    "UpdateOverlapsMethodDuringLevelStreaming": "192",
    "DefaultUpdateOverlapsMethodDuringLevelStreaming": "192",
    "InitialLifeSpan": 0,
    "ReplicatedMovement": {
      "LocationQuantizationLevel": "RoundWholeNumber",
      "VelocityQuantizationLevel": "RoundWholeNumber",
      "RotationQuantizationLevel": "ByteComponents"
    },
    "Role": "ROLE_Authority",
    "NetDormancy": "DORM_Initial",
    "SpawnCollisionHandlingMethod": "192",
    "AutoReceiveInput": "Disabled",
    "InputPriority": 0,
    "NetCullDistanceSquared": 5624999936,
    "NetUpdateFrequency": 100,
    "MinNetUpdateFrequency": 2,
    "NetPriority": 1,
    "PhysicsReplicationMode": "192",
    "Layers": [],
    "Tags": []
  }
}